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bionic 發行版中 all 硬體架構下的 crossfire-doc 套件文件清單

/usr/share/doc/crossfire-doc/Developers/README
/usr/share/doc/crossfire-doc/Developers/archetype.dox
/usr/share/doc/crossfire-doc/Developers/artifact.dox
/usr/share/doc/crossfire-doc/Developers/client.dox
/usr/share/doc/crossfire-doc/Developers/collect.dox
/usr/share/doc/crossfire-doc/Developers/compound_animations.dox
/usr/share/doc/crossfire-doc/Developers/connected.dox
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/usr/share/doc/crossfire-doc/Developers/dialog.dox
/usr/share/doc/crossfire-doc/Developers/extmessage-types.html
/usr/share/doc/crossfire-doc/Developers/fields/README
/usr/share/doc/crossfire-doc/Developers/fields/field_Cha.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_Con.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_Dex.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_Int.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_Pow.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_Str.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_Wis.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_ac.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_accept_alive.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_alive.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_anim_full.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_applied.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_artifact.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_attack_movement.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_attacktype.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_auto_apply.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_base_speed.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_blessed.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_blocksview.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_can_cast_spell.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_cursed.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_damned.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_death_animation.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_face.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_food.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_generator.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_grace.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_identified.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_identified_name_pl.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_no_damage.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_no_drop.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_no_magic.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_no_mood_change.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_no_pick.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_no_strength.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_nrof.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_on_use_yield.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_one_hit.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_other_arch.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_passenger_limit.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_path_attuned.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_path_denied.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_path_repelled.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_perm_exp.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_pick_up.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_price_adjustment.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_price_adjustment_buy.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_price_adjustment_sell.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_race.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_race_restriction.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_random_movement.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_randomitems.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_reflect_missile.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_reflect_spell.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_acid.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_blind.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_chaos.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_cold.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_confusion.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_death.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_deplete.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_drain.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_electricity.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_fear.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_fire.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_ghosthit.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_godpower.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_holyword.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_magic.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_paralyze.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_physical.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_poison.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_slow.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_turn_undead.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_resist_weaponmagic.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_run_away.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_see_invisible.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_skill.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_slaying.dox.gz
/usr/share/doc/crossfire-doc/Developers/fields/field_sleep.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_smoothlevel.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_speed.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_splitting.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_stand_still.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_startequip.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_stealth.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_subtype.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_title.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_unaggressive.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_undead.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_unique.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_unpaid.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_use_content_on_gen.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_value.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_wc.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_wc_increase_rate.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_weapontype.dox
/usr/share/doc/crossfire-doc/Developers/fields/field_weight.dox
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/usr/share/doc/crossfire-doc/Developers/fields/field_will_apply.dox
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